Choose your class
Weapons, class identity and the features every AsuraCo character shares.
Choose your class for the combat style you want to develop. The starter equipment covers Trojan, Warrior, Archer, Ninja, Monk and Taoist; Taoists later follow Water or Fire. All classes also receive Scatter and Divine Hare, and all can equip a bow without Strength or Agility requirements. Bow level requirements still apply.
Boss melee damage
Dual-wield Trojans and dual-katana Ninjas gain 20% more eligible boss melee damage. This covers normal attacks, weapon procs, Fatal Strike and Twofold Blades. PvP, ordinary monsters, Fastblade, Tower encounters and special protected bosses are unchanged.
Class overview
| Class | Starting equipment and direction | Guide |
|---|---|---|
| Trojan | Blade and club; physical combat and Cyclone | Trojan |
| Warrior | Two-handed wand; Superman and defensive skills | Warrior |
| Archer | Bow; ranged attacks, Scatter and flight | Archer |
| Ninja | Dual katanas; Twofold Blades and Fatal Strike | Ninja |
| Monk | Dual prayer beads; Whirlwind Kick and Oblivion | Monk |
| Water Taoist | Backsword; healing, buffs and resurrection | Water Taoist |
| Fire Taoist | Backsword; offensive magic and spell prerequisites | Fire Taoist |
Learning is not mastery
Supported class skills are learned automatically when you meet their level, promotion, prerequisite and rebirth-history requirements. The game checks at login and during progression. New grants start at skill level 0; your existing trained levels are retained. A class promotion is still a separate step at the trainer.
Rebirth changes the decision
Pure skills require the appropriate three-life class history. Mixed paths use the server's specific retention rules; knowing a skill before rebirth does not guarantee that every path keeps it. Read Rebirth and reincarnation before spending materials.
The individual guides below describe supported skills. References to later classes in old game data do not mean those classes have complete public support here.
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