Classes · 9 min
Ninja: fog, poison, and when to run
Skill priorities, gear path, and the Archer matchup.
The Ninja is the realm’s burst class: fast, fragile, and dangerous in the first three seconds of any fight.
Skills
Level Twofold Blades first for melee trades and Toxic Fog for group fights. Archer Bane is your answer to the Archer matchup, and Poisonous Star finishes anyone who runs. Learn Fatal Strike as soon as it is offered; it is the skill that makes katanas hit like a Trojan’s blade.
Gear
Two katanas until your reborn, then katana and ring for the Fatal Strike bonus. Dexterity-heavy builds land Toxic Fog more reliably; vitality builds survive Guild War.
When to run
A Ninja with Toxic Fog on cooldown is a Ninja that should leave. Reset the fight, let the cooldown come back, and re-enter from a blind angle.